Serial Number
97251218
Owner
XR Wizards sp. z o.o.Attorney
Stanislaw KomorowskiFirst Use Date
Apr 1, 2021
Filing Date
Feb 3, 2022
XR WIZARDS Trademark
Serial Number: 97251218
Trademark Classes
Owner Contact Info
Gen. Tadeusza Pelczynskiego st. 139/11
Warsaw 01-471 , PL
Entity Type: 99
Legal Representation
Correspondence Address
Stanislaw Komorowski KOMOROWSKI PLLC
244 FIFTH AVENUE, SUITE 1240
NEW YORK, NY 10001
United States
Trademark Details
Filing Date
February 3, 2022
Registration Date
Not Registered
First Use Anywhere
April 1, 2021
First Use in Commerce
April 1, 2021
Published for Opposition
November 28, 2023
Goods & Services
Downloadable augmented reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable augmented reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable augmented reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Downloadable computer software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for medical teaching; Downloadable virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Recorded software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Recorded virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content
Business technology software consultation services; Computer software development in the field of extended reality and virtual reality; Consulting in the field of virtualization technologies for enterprises and businesses; Design and development of virtual reality software; Design, development, and implementation of software for extended reality and virtual reality; IT consulting services; Providing on-line non-downloadable software for business, education and the healthcare industry, namely, extended reality and virtual reality software for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software development consulting in the field of extended reality and virtual reality; Software development in the field of extended reality and virtual reality; Technological consultation in the technology field of extended reality and virtual reality; Technological planning and consulting services in the field of extended reality and virtual reality; Technology consultation in the field of extended reality and virtual reality