MAZER
LIVE

Serial Number

97251215

Owner

XR Wizards sp. z o.o.

Attorney

Stanislaw Komorowski

First Use Date

Mar 17, 2023

Filing Date

Feb 3, 2022

Add to watchlist:

No watchlists yet
View on USPTO

MAZER Trademark

Serial Number: 97251215 • Registration: 7508355

MAZER is a trademark filed by XR Wizards sp. z o.o. on February 3, 2022. The trademark is classified under Class 9 (Computers & Electronics), Class 42 (Computer & Scientific). The application is currently registered and active.

Owner Contact Info

XR Wizards sp. z o.o. (2 trademarks)

Gen. Tadeusza Pelczynskiego st. 139/11
Warsaw 01-471 , PL

Entity Type: 99

Trademark Details

Filing Date

February 3, 2022

Registration Date

September 17, 2024

First Use Anywhere

March 17, 2023

First Use in Commerce

March 17, 2023

Published for Opposition

November 28, 2023

Goods & Services

Downloadable augmented reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable augmented reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable augmented reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Downloadable computer software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for medical teaching; Downloadable virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Downloadable virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Downloadable virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content; Recorded software for extended reality and virtual reality, namely, for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for the healthcare industry, namely, for arranging and conducting educational courses and trainings in the field of medical and healthcare science, communication between students and instructors in the field of medical and healthcare science, communication between patients and healthcare providers; Recorded virtual reality software for business, namely, for arranging and conducting meetings, making presentations, showcasing products and services to customers, accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, enabling customers to experience extended reality and virtual reality visualization, manipulation and immersion, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Recorded virtual reality software for education, namely, for arranging and conducting educational courses and trainings, presenting educational materials, communication between students and instructors, transmission of images, audio visual and video content

Computer software development in the field of extended reality and virtual reality; Design and development of virtual reality software; Design, development, and implementation of software for extended reality and virtual reality; Providing on-line non-downloadable software for business, education and the healthcare industry, namely, extended reality and virtual reality software for accessing and using extended reality and virtual reality spaces, creating and accessing extended reality and virtual reality experiences, interactive entertainment, object tracking, motion control and content visualization, enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide extended reality and virtual reality experiences, enabling individuals to experience extended reality and virtual reality visualization, manipulation and immersion, detecting objects, gestures and commands of individuals, recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware, collection, editing, organizing, modifying, transmission, storage and sharing of data and information, visualizing, manipulating, viewing, and displaying extended reality and virtual reality experiences, interacting with other individuals in extended reality and virtual reality, transmission of images, audio visual and video content, sending and receiving electronic messages via the internet, integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software development in the field of extended reality and virtual reality

Filing History

NOTICE OF REGISTRATION CONFIRMATION EMAILED
Sep 17, 2024 NRCC
REGISTERED-PRINCIPAL REGISTER
Sep 17, 2024 R.PR
NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
Aug 8, 2024 SUNA
ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
Aug 8, 2024 CNPR
STATEMENT OF USE PROCESSING COMPLETE
Jul 26, 2024 SUPC
CASE ASSIGNED TO INTENT TO USE PARALEGAL
Jul 26, 2024 AITU
USE AMENDMENT FILED
Jun 11, 2024 IUAF
TEAS STATEMENT OF USE RECEIVED
Jun 11, 2024 EISU
NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Jan 23, 2024 NOAM
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Nov 28, 2023 NPUB
PUBLISHED FOR OPPOSITION
Nov 28, 2023 PUBO
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Nov 8, 2023 NONP
APPROVED FOR PUB - PRINCIPAL REGISTER
Oct 23, 2023 CNSA
EXAMINER'S AMENDMENT ENTERED
Oct 23, 2023 XAEC
NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Oct 23, 2023 GNEN
EXAMINERS AMENDMENT E-MAILED
Oct 23, 2023 GNEA
EXAMINERS AMENDMENT -WRITTEN
Oct 23, 2023 CNEA
TEAS/EMAIL CORRESPONDENCE ENTERED
Oct 12, 2023 TEME
CORRESPONDENCE RECEIVED IN LAW OFFICE
Oct 12, 2023 CRFA
ASSIGNED TO LIE
Oct 11, 2023 ALIE
TEAS RESPONSE TO OFFICE ACTION RECEIVED
May 16, 2023 TROA
NOTIFICATION OF NON-FINAL ACTION E-MAILED
Nov 17, 2022 GNRN
NON-FINAL ACTION E-MAILED
Nov 17, 2022 GNRT
NON-FINAL ACTION WRITTEN
Nov 17, 2022 CNRT
ASSIGNED TO EXAMINER
Nov 16, 2022 DOCK
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Feb 8, 2022 NWOS
NEW APPLICATION ENTERED
Feb 7, 2022 NWAP