VICTORY IN MIND. STRENGTH IN BODY. Trademark
Serial Number: 85246587 • Registration: 4134040
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Trademark Details
Filing Date
February 18, 2011
Registration Date
May 1, 2012
First Use Anywhere
February 18, 2011
First Use in Commerce
February 18, 2011
Published for Opposition
February 14, 2012
Cancellation Date
December 7, 2018
Goods & Services
Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications
Computer game software; Computer game software downloadable from a global computer network; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer programs for video and computer games; Downloadable electronic game programs; Electronic game programs; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Interactive game software; Interactive multimedia computer game program; Interactive multimedia computer program for personal healthcare learning and knowledge sharing
Arcade-type electronic education video games; Electronic educational game machines for children; Electronic learning toys