TUNG TUNG SAHUR Trademark
Serial Number: 79448114
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Miriam D. Trudell Davis Graham & Stubbs LLP
3400 Walnut Street, Suite 700
Denver, CO 80205
United States
Trademark Details
Filing Date
December 15, 2025
Registration Date
Not Registered
Goods & Services
Online advertising, promotion and marketing services for third parties, including via social media platforms, online marketplaces and virtual spaces; online retail store services and wholesale store services for physical goods or downloadable digital files, especially digital avatars, skins, digital collectibles authenticated by non-fungible tokens (NFTs); brand development and evaluation services in the field of internet domain names
Downloadable digital files containing images, videos, audio works, animations, digital avatars or illustrations, collected or generated multimedia content being downloadable image, graphics, video, audio and animation files, with comments, legends or metadata, all in the field of fictional characters, entertainment, toys and video games; downloadable digital files containing representations of characters or avatars, including in animated form or generated by artificial intelligence; downloadable software for creating, editing and sharing digital images, videos and multimedia content; downloadable mobile applications for gaming and entertainment purposes; downloadable digital text files containing source code for computer software developer collaboration; downloadable digital files containing text data used to generate content by artificial intelligence; downloadable digital files featuring text, video and voice content generated by artificial intelligence, namely, in the field of fictional characters, entertainment and video games; downloadable digital files containing videos of games and scenes or levels of video games; downloadable software comprising interactive prototypes for games; recorded software containing smart contracts; digital collectibles in the nature of downloadable image, graphic, video and animation files in the field of fictional characters, entertainment, toys and video games authenticated by non-fungible tokens (NFTs); downloadable digital image, graphic, video and animation files in the field of fictional characters, entertainment, toys and video games authenticated by non-fungible tokens (NFTs)
Clothing, namely, T-shirts, shirts, sweatshirts, hooded sweatshirts, clothing jackets, pants and shorts; footwear; headwear; shirts; leather clothing, namely, leather jackets and leather pants; belts being clothing; furs being clothing; gloves being clothing; scarves; neckties; socks; chaussons, namely, slippers; beach shoes; ski boots; sports shoes; underwear
Games, namely, board games, card games and tabletop games; toys, namely, plush toys, stuffed toys, action figures, toy figures, dolls and toy vehicles; toys for pets; baby gyms; video game consoles; ornaments for Christmas trees, except illumination articles and confectionery; Christmas trees of synthetic materials; fishing tackle; balls for games; billiard tables; billiard cues; billiard balls; playing cards; table-top games; ice skates; roller skates; toy scooters; sailboards; surfboards; rackets; snowshoes; skis; toy models; toy figurines; robots being toys; gaming keyboard and mouse
Entertainment services, namely, development, creation, production and postproduction services of multimedia entertainment content, namely, audiovisual or narrative content being animated series, videos, short film clips, interactive games, podcasts, comedy sketches; organization of exhibitions, events and conferences the field of animation, fictional characters, digital entertainment, video games and digital culture; writing of scripts, dialogs, storyboards, and narrative pieces for non-advertising purposes