THE BOARD ANOMALY Trademark
Serial Number: 50130759
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
The Board Anomaly, LLC
P.O. Box 340094
Jamaica, NY 11434
United States
Trademark Details
Filing Date
September 28, 2026
Registration Date
Not Registered
Goods & Services
Board games; Card games; Playing cards; Tabletop games; Game cards; Dice; Scratch cards for playing lottery games
Downloadable video game software; Downloadable electronic books in the field of fiction based on real-life experiences; Downloadable comics; Downloadable graphic novels; Downloadable podcasts in the field of fiction based on real-life experiences; Pre-recorded DVDs featuring fiction based on real-life experiences; Downloadable films and movies featuring fiction based on real-life experiences provided via a video-on-demand service
Series of printed fiction books; Printed comic books; Printed graphic novels; Blank writing journals; Paper notebooks; Printed posters; Printed calendars; Stickers; Printed note cards; Decals; Printed instructional materials in the field of Board and Card Games
Entertainment services, namely, providing podcasts in the field of fiction based on real-life experiences; Entertainment services, namely, production and distribution of a game show; Publication of books; Virtual reality game services provided on-line from a computer network; Providing online computer games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing an on-line board game; Providing on-line card games; Providing online non-downloadable comic books and graphic novels; Providing online non-downloadable electronic publications in the nature of books, novellas, comic books and graphic novels in the field of fiction based on real-life experiences; Providing online non-downloadable videos in the field of fiction based on real-life experiences; Motion picture film production