THE 2080'S Trademark
Serial Number: 77237293
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
July 24, 2007
Registration Date
Not Registered
Goods & Services
(Based on 44(d) Priority Application) Motion picture film production; Production of radio and television programs; Entertainment services, namely, providing on-line computer games; Providing on-line publications in the nature ofelectronic books and journals in the field of games, science fiction, fantasy, technology, and culture; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications
Computer game software; Interactive video game programs; Motion picture films about science fiction, fantasy, technology, and culture; Digital media, namely, CDs, DVDs, CD-ROMs, and DVD-ROMs featuring games, science fiction, fantasy, technology, and culture; Digital materials, namely, downloadable handbooks, manuals, directories, periodicals, audio files, electronic books and instructions featuring games, science fiction, fantasy, technology, and culture; Downloadable electronic games via the internet and wireless devices
(Based on 44(d) Priority Application) Toy figures; Fantasy character toys; Toy vehicles; Electronic action toys; Mechanical action toys; Board games; Playing cards
(Based on 44(d) Priority Application) Books in the field of games, science fiction, fantasy, technology, and culture; Magazines featuring games, science fiction, fantasy, technology, and culture; Paper stationery; Photographs; Stickers; Decals; Trading cards; Drawing rulers; Postcards; Erasers; Pens; Pencils; Bookmarks; Book covers; Stencils; Diaries; Wire-bound notebooks; Appointment books; Paper teaching materials in the field of games, science fiction, fantasy, technology, and culture