TAKE 5 WITH ACTIV5 Trademark
Serial Number: 87270509
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
December 15, 2016
Registration Date
Not Registered
Published for Opposition
May 15, 2018
Goods & Services
Physical fitness training services; providing a website featuring information in the field of fitness training, including personalized fitness training information; educational services, namely, providing exercise and fitness classes online and via wireless mobile devices
Electronic handheld devices for measuring resistance during physical fitness activity; portable and handheld computers capable of linking to other mobile electronic devices featuring software for receiving, transmitting, displaying and uploading health, fitness, and exercise data to wireless networks; downloadable computer software for fitness coaching and fitness instruction purposes, namely, software for managing, monitoring and displaying data recorded by an electronic device in the nature of health, fitness, fitness performance, physical strength, physical activity, physical flexibility, coordination, quantification of effort expended during exercise, heart rate, calories expended, exercise routine, exercise history, exercise metric, and exercise duration data; downloadable electronic game software in the field of exercise and fitness for use on mobile devices; downloadable software applications for mobile and electronic devices, namely, software for storing fitness performance data and for displaying fitness performance data on a graphical user interface for use in conjunction with handheld electronic devices that measure force applied by a user on the handheld electronic devices during physical fitness activity; downloadable software applications for mobile and electronic devices, namely, graphical user interface software for use in the field of physical fitness
Game controllers for computer games in the field of exercise and fitness