Serial Number
90755648
Owner
Studypad, Inc.Attorney
Jason C. CameronFirst Use Date
Jun 4, 2021
Filing Date
Jun 4, 2021
SPLASHLEARN Trademark
Serial Number: 90755648 • Registration: 7634119
Trademark Classes
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
June 4, 2021
Registration Date
December 31, 2024
First Use Anywhere
June 4, 2021
First Use in Commerce
June 4, 2021
Published for Opposition
December 12, 2023
Goods & Services
Educational toys for teaching and testing knowledge relating to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences, namely, manipulative blocks for displaying patterns and groupings, and board games; Educational playthings, namely, toys for teaching subject specific principles relating to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences, none of which include toys, bath toys, or books that can be used in water, a pool, or while bathing; Electronic educational teaching games in the nature of handheld units for playing electronic games, tabletop games, electronic learning toys, electronic learning toys for infants, electronic learning toys for preschoolers, smart robot toys, and electronic action toys for entertainment; Toys adapted for educational purposes in the nature of manipulative blocks for displaying patterns and groupings for testing and teaching knowledge related to mathematics, languages, science, technology, engineering, financial literacy, logical reasoning, coding, history, geography, computer science, social sciences, civics, social emotional learning and behavioural sciences; Electronic educational game machines for children; Educational toys in the nature of manipulative blocks for displaying patterns and groupings for testing and teaching knowledge related to science, theories, and phenomenon; Battling toys, namely, spinning tops that battle by hitting against each other; Toy construction sets; Board games; Card games; Trivia game played with cards and game components; None of the foregoing including toys, bath toys, or books that can be used in water, a pool, or while bathing