Serial Number
88736319
Owner
Studypad, Inc.Attorney
Jason C. CameronFirst Use Date
Sep 27, 2020
Filing Date
Dec 21, 2019
SPLASHLEARN Trademark
Serial Number: 88736319 • Registration: 6725360
Trademark Classes
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
December 21, 2019
Registration Date
May 24, 2022
First Use Anywhere
September 27, 2020
First Use in Commerce
September 27, 2020
Published for Opposition
July 6, 2021
Goods & Services
Recorded education software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded educational computer software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational publications in the nature of electronic textbooks and videos featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational mobile applications featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; recorded educational computer applications featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded computer software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded children's and adult's educational software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable educational course materials featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual reality software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality software for education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded computer software concerned with children's and adult's education featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded artificial intelligence and machine learning software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training software featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training guides in electronic format featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded training manuals in electronic format featuring instruction in Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded video game programs; Downloadable video games software; Downloadable video game computer programs; Downloadable video game programs; Downloadable software programs for video games; Recorded software applications for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable applications for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Downloadable mobile application software for use in database management, Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality game software; Recorded augmented reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual and augmented reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded augmented reality software for use in mobile devices for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Recorded virtual reality software for use in Education, learning and training of children, Parents and educators through games, interactive and non-interactive tools and media and live sessions with guides and tutors in the field of Mathematics, Languages, Science, Technology, Engineering, Financial Literacy, Logical reasoning, Coding, History, Geography, Computer Science, Social Sciences, Civics, Social Emotional Learning and Behavioural Sciences; Virtual reality hardware; Recorded virtual reality software for playing virtual reality games; Recorded virtual reality games software; computer hardware; computer monitors