SOLANA HILLS Trademark
Serial Number: 97838010
Trademark Classes
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Room 502, Building A, Guangda Village,
Shenzhen, Guangdong 518052 , CN
Entity Type: 01
Legal Representation
Correspondence Address
BO GUO
1411 BROADWAY, 15TH FL
NEW YORK, NY 10018
UNITED STATES
Trademark Details
Filing Date
March 14, 2023
Registration Date
Not Registered
First Use Anywhere
January 1, 2022
First Use in Commerce
January 1, 2022
Published for Opposition
June 18, 2024
Goods & Services
Entertainment services, namely, providing online, non-downloadable virtual clothing and footwear for use in virtual environments created for entertainment purposes; organization, preparation, production and hosting of social entertainment events, symposiums, shows and conferences in real world, online, offline, mixed and/or augmented reality environments in the field of apparel and footwear
Toys, namely, stuffed and plush animals, games namely, board games, electronic games other than those adapted for use with television receivers only, piece play games namely puzzles, chess, checkers; card games; doll costumes
Clothing for adults and children, namely, Sweaters, Cardigans, Dusters; Tops as clothing; Bottoms as clothing; Knitwear, namely, knit tops, knit bottoms, knit sweaters, and knit cardigans; Woven bottoms; Woven tops and footwear
Retail store services featuring goods, namely, apparel and footwear for use in real world and online and for real world, online, offline, mixed and/or augmented reality environments; provision of an interactive website for organizing and conducting trade shows and advertising fashion shows and exhibitions for commercial purposes in real world, online, offline, mixed and/or augmented reality environments; providing an online marketplace for buyers and sellers of real world and virtual goods, namely, digital collectibles of goods authenticated by non-fungible tokens (NFTs) namely, apparel and footwear; online auctioneering services via the internet relating to virtual goods, namely digital collectibles of goods authenticated by non-fungible tokens (NFTs) namely, apparel and footwear; New product commercialization services