Serial Number
98445991
Owner
PITSCO EDUCATION, LLCAttorney
Lauren L. ByrneFirst Use Date
Oct 1, 2024
Filing Date
Mar 12, 2024
SEEKER Trademark
Serial Number: 98445991 • Registration: 7970614
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Lauren L. Byrne HOVEY WILLIAMS LLP
10801 Mastin St., Suite 1000
Overland Park, KS 66210
United States
Trademark Details
Filing Date
March 12, 2024
Registration Date
September 30, 2025
First Use Anywhere
October 1, 2024
First Use in Commerce
October 1, 2024
Published for Opposition
November 5, 2024
Goods & Services
Educational teaching robots, namely, programmable robots used for teaching middle school students about programming, computer science, robotics, science, technology, engineering, and math (STEM), science, technology, engineering, art, and math (STEAM), and careers related to science, technology, engineering, art, and math and computer science
Educational toys, namely, a programmable toy robots used for teaching middle school students about, and demonstrating, programming, computer science, robotics, innovation, science, technology, engineering, and math (STEM), science, technology, engineering, art, and math (STEAM), and careers related to science, technology, engineering, art, and math and computer science
Providing temporary use of non-downloadable web-based educational software for sharing content related to programming, computer science, robotics, innovation, science, technology, engineering, and math (STEM), science, technology, engineering, art, and math (STEAM), and careers related to science, technology, engineering, art, and math and computer science. Providing temporary use of non-downloadable web-based educational software for teaching middle school students about programming, computer science, robotics, innovation, science, technology, engineering, and math (STEM), science, technology, engineering, art, and math (STEAM), and careers related to science, technology, engineering, and math, science, technology, engineering, art, and math (STEAM) and computer science