SATOSHI SENSEI Trademark
Serial Number: 99369209
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 18 - Leather Goods
Leather and imitations of leather; animal skins, hides; trunks and travelling bags
Class 21 - Housewares
Household or kitchen utensils and containers; combs and sponges; brushes
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Roppongi Hills Mori Tower 16F, 6-10-1 Roppongi, Minato-ku
Tokyo 106-6116 , JP
Entity Type: 11
Legal Representation
Correspondence Address
Enshan Hong MAGSTONE LAW, LLP
293 Eisenhower Pkwy, Suite 135
Livingston, NJ 07039
United States
Trademark Details
Filing Date
September 2, 2025
Registration Date
Not Registered
Published for Opposition
June 16, 2026
Goods & Services
All-purpose carrying bags; Backpacks; Tote bags; Waist packs; Leather pouches; Waist pouches; Key pouches; Handbags
Educational services, namely, conducting classes in the field of arts, crafts, and sports, and distribution of course and educational materials in connection therewith; arranging, conducting and organization of educational seminars, lecture presentations and symposiums for language training; publication of books; educational seminars in the field of investment information, cryptocurrency and blockchain; conducting educational workshops and seminars in the field of investment information, cryptocurrency and blockchain; providing online non-downloadable electronic publications in the nature of books, magazines, brochures, catalogs, and newsletters in the field of investment information, information about cryptocurrency trading and blockchain technology, arts and crafts, and sports; organizing educational seminar events in the field of cryptocurrency and blockchain technology.
Electronic educational game machines for children; Dolls; Action figures; Plush toys; Stuffed toys; Construction toys; Toy building blocks; Toy vehicles; Infant toys; Mechanical toys; Electronic action toys; Board games; Gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths; Game equipment, namely, chips; Gaming equipment, namely, game wheels; Game equipment, namely, three-dimensional modular pieces for assembly to resemble miniature terrain; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit; Playing cards and card games; Dice; Arcade game machines; Stands for electronic game playing apparatus, namely, video game consoles
Mugs; Cups; Saucers; Drinking glasses; Dishes; Plates
Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data, namely, telecommunications machines and apparatus and their parts, and electronic machines and apparatus and their parts; electronic control systems as parts of telecommunications machines; electronic machines for reading credit cards; electronic machines for reading credit cards and recording financial operations; electronic and electrical apparatus, namely, receipt issuing, reading and recording machines; electronic and electrical apparatus, namely, ticket issuing, reading and recording machines; handheld computers; electronic data processing apparatus; downloadable image files containing investment charts, avatars of entertainers, works of art, craft artwork, sports athletes, scenes for movies, television shows and plays, and photographs from musical performances; electronic publications, namely, books, magazines, brochures, catalogs, and newsletters featuring investment information, information about cryptocurrency trading and blockchain technology, entertainment, arts and crafts, sports, movies, theater shows and plays, musical performances, and radio and television program production, all recorded on computer media.
Stationery; Printed publications, namely, books, magazines, brochures, catalogs, and newsletters in the field of investment information, cryptocurrency, blockchain, entertainment, arts, crafts, sports, movies, theater shows, plays, musical performances, and radio and television programs