PLAYBOX Trademark
Serial Number: 79278668 • Registration: 6805446
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Bradley M. Stohry Reichel Stohry Dean LLP
6151 Central Ave
Indianapolis, IN 46220
United States
Trademark Details
Filing Date
December 2, 2019
Registration Date
August 2, 2022
Published for Opposition
December 14, 2021
Goods & Services
Entertainment services, namely, providing online video games in the nature of interactive and multiplayer games that are played on a giant video screen; production of interactive and multiplayer games that are played on a giant video screen; providing amusement arcade service; rental of video screens; rental of game machines; entertainment ticket agency services; rental of storage facilities for use in events as entertainment booths
Downloadable interactive multimedia computer game programs in the nature of interactive and multiplayer games that are played on a giant video screen; downloadable computer application software for tablet computer for downloading video games; downloadable computer application software for mobile phones for downloading video games; downloadable video game programs in the nature of interactive and multiplayer games that are played on a giant video screen
Play balls; playground balls; play balloons; play figures
Design and development of computer game software and virtual reality software; computer programming of video games; drafting of construction plans for recreation premises; developing programs for simulating experiments or series of experiments in a virtual optical laboratory; custom design of entertainment containers being containers with customized interactive activities for third parties based on personal selections made by the customer