OYYYA Trademark
Serial Number: 50070016
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Daniel P. Mullarkey Polsinelli PC
PO Box 140310
Kansas City, MO 64114-0310
United States
Trademark Details
Filing Date
August 25, 2026
Registration Date
Not Registered
Goods & Services
Education and entertainment services, namely, providing podcasts, online non-downloadable videos, articles, blogs, and publications in the fields of sports, athletics, sports culture, lifestyle, entrepreneurship, business, leadership, personal development, fitness, and entertainment; providing a website featuring information and non-downloadable content in the fields of sports, athletics, lifestyle, fitness, education, and entertainment; providing information relating to sports, athletics, fitness, and sports competitions; providing educational programs in the fields of sports, entrepreneurship, business, leadership, and personal development; providing online quizzes, trivia, competitions, and interactive entertainment relating to sports and lifestyle; arranging and conducting educational and entertainment events relating to sports and lifestyle
Clothing, namely, shirts, T-shirts, tank tops, sweatshirts, hoodies, sweaters, jackets, jerseys, athletic tops, athletic bottoms, shorts, pants, sweatpants, leggings, socks, and sports jerseys; footwear; athletic footwear; sneakers; headwear; hats; caps being headwear; beanies; visors being headwear
Sporting goods and athletic equipment, namely, balls for sports, sports training equipment, athletic training cones, targets for sports training, and sports training apparatus; equipment sold as a unit for playing sports-related games; tabletop games, board games, card games, and trivia game equipment featuring sports, athletics, entrepreneurship, competition, leadership, and business themes
Online retail store services featuring clothing, headwear, footwear, sporting goods, athletic equipment, games, bags, drinkware, and lifestyle merchandise; retail store services featuring clothing, headwear, footwear, sporting goods, athletic equipment, games, bags, drinkware, and lifestyle merchandise; providing business information in the fields of entrepreneurship, business development, branding, leadership, professional development, sports business, and athlete entrepreneurship; providing a website featuring business information relating to entrepreneurship, business development, branding, leadership, and the business of sports
Downloadable computer software and downloadable mobile applications for testing, assessing, and developing users' knowledge of sports, sports strategy, rules of play, player positions and roles, formations, tactics, play recognition, situational decision-making, and sports concepts through quizzes, questions, interactive challenges, scoring, and educational content; downloadable computer game software featuring sports-related trivia, quizzes, and knowledge-based challenges; downloadable educational software featuring instruction, quizzes, assessments, and interactive learning activities in the fields of sports and athletics
Software as a service (SaaS) services featuring software for testing, assessing, scoring, tracking, and developing users' knowledge of sports, sports strategy, rules of play, player positions and roles, formations, tactics, play recognition, situational decision-making, and sports concepts; providing temporary use of online non-downloadable software for administering sports intelligence quizzes, assessments, interactive challenges, and educational activities; providing temporary use of online non-downloadable software for generating scores, tracking user performance and progress, and providing results, rankings, analytics, and feedback relating to sports knowledge, sports strategy, and sports intelligence