OMNIMT Trademark
Serial Number: 88783876
Trademark Classes
Class 10 - Medical Apparatus
Surgical, medical, dental and veterinary apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
February 4, 2020
Registration Date
Not Registered
Published for Opposition
September 1, 2020
Goods & Services
Educational services, namely, providing training for therapists in using an interactive video game system for monitoring movement in physical therapy and rehabilitation; Educational programs, namely, clinical programs and clinical training in the field of physical therapy and rehabilitation
A sensor based video game machine for use in multi disciplines such as physical therapy, occupational therapy, and speech-language pathology, consisting of a video game console, camera, surface electromyography monitor, and accelerometer and spirometer with recorded application software, all sold as a unit that tracks the movements of a user and other physiologic activities and integrates such movement and activities into a video game depicted on a display device, and instruction manuals sold as a unit therewith; interactive video game machine for rehabilitation consisting of a video game console, computer hardware and recorded software, all sold as a unit, that enable patients to engage in therapeutic exercise activities under the guidance of a therapist for use in physical therapy and rehabilitation
Physical rehabilitation apparatus for medical use, used for fall prevention, and balance training and improvement, namely, a standing frame that can be locked so as to be static, and unlocked so as to provide body sway