MY STARTERS Trademark
Serial Number: 79191494 • Registration: 5262964
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Trademark Details
Filing Date
March 17, 2016
Registration Date
August 15, 2017
Published for Opposition
May 30, 2017
Cancellation Date
March 1, 2024
Goods & Services
Provision of online computer games; organization of online sports competitions; hosting of fantasy sports leagues; entertainment services in the nature of a fantasy sports league; entertainment services, namely, the provision of computer, video, online and browser games on the Internet; conducting alternate reality games via the internet, mobile telephones, other mobile terminals, portals and platforms
Downloadable computer programs and software for use in interactive games and gaming; downloadable interactive entertainment software for playing video games; downloadable games available online and by web browser systems; parts and fittings for the aforesaid goods
Gaming consoles, in particular apparatus for computer and video games; video games playable on handheld electronic units
Design and development of computer software; support and maintenance services for computer software; computer services in the nature of customized web pages featuring user-defined information, personal profiles and information; hosting digital content on the Internet for others; technical support services, namely, troubleshooting of computer software and computer game software problems; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of sports; hosting an online community website featuring computer, video and electronic games