MOVE LIFE Trademark
Serial Number: 99645458
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
V111a, Inc.
15 Brooks Ave
Unit A
Venice, CA 90291
United States
Trademark Details
Filing Date
February 10, 2026
Registration Date
Not Registered
Goods & Services
Home theater systems comprising Downloadable computer game software; Downloadable virtual reality game software featuring interactive music-based environments; Downloadable spatial computing software for motion-controlled gaming and athletic training; Downloadable software for generating generative music-based game environments; Downloadable multimedia files containing video and audio in the field of music-based gaming.
Computer programming services, namely, Software as a service (SaaS) featuring software for the generative creation of music-driven game environments; Providing temporary use of online non-downloadable computer software for tracking and analyzing user movement in a virtual environment; Research and design in the field of spatial computing and generative music algorithms; Technical support services, namely, troubleshooting of spatial computing software.
Storage racks for physical fitness equipment, namely, Video game apparatus, namely, interactive control floor pads; Video game controllers; Controllers for game consoles; Joysticks for video games; Physical fitness equipment for use in playing music-driven games, namely, weighted exercise bars, resistance bands, and hand-held weights; Body-training apparatus for use in playing interactive video games; Motion-tracking sensors for use in sports and gaming.
Provision of information in the field of leisure activities, namely, Entertainment services, namely, providing online non-downloadable computer games; Providing a website featuring non-downloadable generative music games; Entertainment services, namely, providing interactive spatial computing, virtual reality, and augmented reality gaming experiences; Providing online non-downloadable game software that tracks user movement for entertainment and fitness purposes.