MINDSKILLER Trademark
Serial Number: 79349616 • Registration: 7458993
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 44 - Medical Services
Medical services; veterinary services; hygienic and beauty care for human beings or animals
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Bruce S. Londa Norris McLaughlin, P.A.
7 Times Square
21st Floor
New York, NY 10036
United States
Trademark Details
Filing Date
March 31, 2022
Registration Date
July 30, 2024
Published for Opposition
May 14, 2024
Goods & Services
Providing temporary use of non-downloadable digital computer programs and non-downloadable application software featuring information and advice in the fields of mental health, self-improvement and wellness; providing temporary use of non-downloadable education software for training, management and advice for use in the fields of mental health, self-improvement and wellness; providing temporary use of non-downloadable interactive education software for training, management and advice for use in the fields of mental health, self-improvement and wellness; providing online non-downloadable computer software and interactive applications for providing self-education in the fields of mental health, self-improvement and wellness
Toys, namely, educational toys for supporting wellness in the nature of children's educational toys for developing fine motor, cognitive, and counting skills; stress relief exercise toys; fidget toys, kinetic motion desk toys; electronic learning toys; children's multiple stimulating activity toys; soft toys, namely, plush toys; toy model action figurines; hand puppets; finger puppets; board games; and dolls
Downloadable virtual and digital goods in the nature of image, audio, video and text-based files of educational and training material for use in the fields of mental health, self-improvement and wellness and downloadable software for education and training purposes for use on computers and mobile computing devices for training and providing instruction in the fields of mental health, self-improvement and wellness; downloadable, recorded interactive multimedia computer programs and application software for education and training purposes for training and providing instruction for use in the fields of mental health, self-improvement and wellness; downloadable education software featuring instruction in self-help, treatment and management for use in the fields of mental health, self-improvement and wellness; downloadable interactive education software featuring instruction in self-help, treatment and management for use in the fields of mental health, self-improvement and wellness; downloadable image, audio, video and text- based files containing information and instructions on self-help, treatment and management for use in the fields of mental health, self-improvement and wellness, downloadable electronic publications in the nature of articles and webcasts for use on computers and mobile computing devices in the fields of mental health, self-improvement and wellness; decorative refrigerator magnets
Advertising services to promote public awareness of mental health, self-improvement and wellness including via a global computer network
Providing information and advice in the fields of mental health and wellness via interactive websites
Online social networking services in the fields of mental health, self-improvement and wellness provided via websites, downloadable digital computer programs and application software; providing information and advice in the field of self-improvement via interactive websites
Entertainment services, namely, providing online non--downloadable computer games and interactive computer-based activities being computer games in the fields of mental health, self-improvement and wellness
Printed matter in the nature of books, posters, brochures, magazines, newspapers and catalogues all in the field of mental health, self-improvement and wellness; Printed instructional and teaching material in the field of mental health, self-improvement and wellness