KIMOCHIS TOYS WITH FEELINGS INSIDE Trademark
Serial Number: 98662143
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Plushy Feely Corp.
8431 Hunnicut Rd
Dallas, TX 75228
United States
Trademark Details
Filing Date
July 23, 2024
Registration Date
Not Registered
Published for Opposition
May 27, 2025
Goods & Services
Designing and creating video games for others
computer game apparel, namely, shirts
Animation production services; audio and video recording services; charitable services, namely, providing toys to needy children; children's entertainment and amusement centers, namely, interactive play areas; digital video, audio, and multimedia publishing services; education services, namely, providing mentoring in the field of communication, speech pathology, child therapy, social work, school and other mental health support practices, where such practices may be performed with students, parents, or any lay person; entertainment services, namely, production of animated, digitally illustrated content in the field of child development; educational and entertainment services, namely, a continuing program about children's communication, communication, speech pathology, child therapy, accessible by radio, television, satellite, audio, video, computer networks; educational and entertainment services, namely, providing motivational and educational speakers in the field of self and personal improvement; educational services, namely, developing curriculum for others in the field of communication, speech pathology, child therapy; electronic publishing services, namely, publication of text, audio, and graphic works of others on the Internet and via mobile devices, namely, phones, pads, tablets, watches, smart glasses, smart house appliances; production of podcasts featuring animated content; Entertainment in the nature of an amusement park ride; entertainment in the nature of ongoing special variety, news, music, or comedy show featuring animated content streamed and broadcast over television, satellite, audio, and video media; entertainment services, namely, providing a website featuring photographic, audio, video, and prose presentations featuring animation; entertainment services, namely, providing online computer games; entertainment services, namely, providing podcasts in the field of animated movies and programs, and production of animated movies and programs; media production services for video, digital, radio, streaming, television, and film production; production of music, video cassettes, films, video game software, animation; multimedia entertainment software production services; music production services; music publishing services; providing advice and information in the field of educational and entertainment activities and events for children; Entertainment services, namely, providing temporary use of non-downloadable interactive games
Portable, wearable technological devices being smartwatches for playing, viewing, sharing digital content, displaying, receiving, purchasing, sharing, lending, accessing and storing downloadable electronic publications, digital web site content and digital media, namely, books, e-books, periodicals, text, images, digital audio, music, digital video and computer, video and mobile computer games and applications, kinesthetic applications, therapeutic, interactive, educational, through wired and wireless Internet, Cloud based and any future content access, accessories therefor and instructional manuals, sold as a unit, all in the field of computer games; downloadable electronic game software for use on mobile applications, websites, arcade, or game kiosk; downloadable electronic publications in the nature of fiction stories, books, children's books, periodicals, posters, worksheets, activity and practice workbooks, supplemental exercise workbooks, guidebooks; downloadable digital media, namely, video, artwork, images, language written, language spoken, music and songs; downloadable virtual reality software for playing computer games and educational training; downloadable digital media, namely, animated movies, television programs generated and delivered by Artificial Intelligence in the field of emotional intelligence; educational gaming accessories, namely, virtual reality headsets, headsets, smart glasses
Educational toys and games, namely, board games, card games, battery-powered computer game with LCD screen; Educational toys for developing counting skills and arcade games accessible via kiosk