K Trademark
Serial Number: 97326552
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 18 - Leather Goods
Leather and imitations of leather; animal skins, hides; trunks and travelling bags
Class 21 - Housewares
Household or kitchen utensils and containers; combs and sponges; brushes
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Paul Matthews LAWSON LUNDELL LLP
SUITE 403, 460 DOYLE AVE
KELOWNA, B.C., V1Y0C2
Canada
Trademark Details
Filing Date
March 23, 2022
Registration Date
Not Registered
Goods & Services
Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens
Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards
Sports bags; fanny packs
Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data related to human body performance
Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts
Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance
Drinking bottles for sports
Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports