JOURNEY WITH THE MASTERS OF LIGHT Trademark
Serial Number: 77075556
Trademark Classes
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Trademark Details
Filing Date
January 3, 2007
Registration Date
Not Registered
Published for Opposition
March 10, 2009
Goods & Services
Educational and entertainment services, namely, a continuing program about children's entertainment, education, development, health and wellness, and self-empowerment accessibly by live performances, radio, television, satellite, audio, video and computer network; conducting workshops and seminars in the fields of children's entertainment, education, development, health and wellness, and self-empowerment
Games and playthings, namely, equipment sold as a unit for playing board games, card games, dice games; children's multiple activity toys related to children's entertainment, education, development, and self-empowerment; dolls sold separately or as a unit represented in a game related to children's entertainment, education, development, health and wellness and self-empowerment
Printed products, namely, a series of fiction books and a series of non-fiction books in the field of children's entertainment, education, development, health and wellness, and self-empowerment; magazines featuring children's entertainment, education, development, health and wellness, and self-empowerment; newsletters in the field of children's entertainment, education, development, health and wellness, and self-empowerment; greeting cards, comic books, coloring books, informational cards related to children's entertainment, education, development, health and wellness, and self-empowerment; children's interactive educational books featuring entertainment, education, development, health and wellness, and self-empowerment; printed matter related to a game based on children's entertainment, education, health and wellness, development, and self-empowerment, namely, activity books, comic books, story books, workbooks