Serial Number
86518923
Owner
MIND RESEARCH INSTITUTE, INC.Attorney
Matthew A. NewbolesFirst Use Date
Jun 1, 1998
Filing Date
Jan 29, 2015
JIJI Trademark
Serial Number: 86518923 • Registration: 5096102
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 18 - Leather Goods
Leather and imitations of leather; animal skins, hides; trunks and travelling bags
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
5281 CALIFORNIA AVE., SUITE 300
IRVINE, CA 92617
Entity Type: 54
Legal Representation
Correspondence Address
Matthew A. Newboles STETINA GARRED BRUCKER & NEWBOLES
75 Enterprise, Suite 250
Aliso Viejo, CA 92656
United States
Trademark Details
Filing Date
January 29, 2015
Registration Date
December 6, 2016
First Use Anywhere
June 1, 1998
First Use in Commerce
June 1, 1998
Published for Opposition
December 29, 2015
Goods & Services
Educational services, namely, providing continuing education courses, classes, workshops, seminars, and non-downloadable webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, namely, training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, namely, conducting symposia, classes, workshops, seminars and non-downloadable webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods; developing educational materials and manuals in the fields of math, music and elementary school, middle school and high school curricula; [ providing temporary use of non-downloadable game software; entertainment, namely, live performances by a musical band and theatrical performances; entertainment and educational services, namely, conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights for educational and entertainment purposes; ] entertainment services, namely, live appearances by a costumed character [ ; entertainment services in the nature of a bounce house, and live theatrical stage performances with audience participation in mystery games and scavenger hunts, including traveling museum exhibit services with educational demonstrations on mathematics, science, and technology ]
[ Board games, ] stuffed toy animals, dolls [, puzzles, floor puzzles, manipulative puzzles, challenge puzzles, magnetic action skill games, handheld game consoles, video game machines, virtual reality headsets adapted for use in playing video games ] ; hobby craft kits for making functioning toy mechanisms, educational mechanical or electromechanical toys, and for creating artistic displays that have mathematical patterns [ ; playground equipment, namely, climbing units, and sand boxes; play equipment, namely, jungle gyms; amusement devices, namely, bounce houses in the nature of an air inflated cushion in an air inflated structure; inflatable toys, inflatable toy animals, toy models, scale models of working mechanisms, namely, manipulative toy models that demonstrate mathematical principles; human anatomical toy models; mathematics manipulative games; remote-controlled toy cars and toy robots ]
Educational software for elementary and secondary students in the fields of math and visual learning; [ downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; blank USB flash drives; calculators; protractors; measuring rulers; headphones; earbuds; sunglasses; eyewear; cases for mobile phones and handheld electronic devices; mousepads; downloadable computer game software via a global computer network and wireless devices; ] video game software; [ compact discs featuring music; downloadable music files; sound recordings featuring music; video recordings featuring music; audio and video recordings featuring music and artistic performances; downloadable e-books in the fields of math or music; ] downloadable electronic publications, namely, books, worksheets, posters, newsletters, manuals and magazines in the fields of math, education and teaching
Bags, namely, drawstring bags, book bags, school bags, tote bags and all-purpose carrying bags [ ; backpacks ]
On-line retail store services featuring [ rulers, ] pens, pencils, pencil toppers, [ stampers, temporary tattoos, ] stickers, [ posters, zipper pulls, ] wristbands, lanyards, jewelry, progress charts, [ aprons, ] bags, T-shirts, dolls, prizes for students [, downloadable sound, music, software, image, video and game files ]
Printed educational, instructional and teaching materials in the field of math; educational publications, namely, books, worksheets, posters, newsletters and manuals in the fields of education, science, music, math, neuroscience, and visual learning; printed charts, [ bookmarks, greeting cards, flashcards, notepads, highlighter pens, crayons, pencil sharpeners, pencil cases, ] decorative pencil-top ornaments [, ink stamps ]
Clothing, namely, shirts, tops [, sweatshirts, jackets, shorts, pants, skirts and bottoms; headwear and footwear ] ; masquerade, theatrical or cosplay costumes and masks sold in connection therewith; wristbands; aprons
Software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service featuring software for use in creating online communities for registered users to form virtual communities of learners and engage in social networking for students in mathematics or science; software as a service featuring software for use in providing access to webinars and online courses for professional development in the field of teaching [ ; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain ]