GWEELA Trademark
Serial Number: 90527098
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Laura C. Gustafson PILLSBURY WINTHROP SHAW PITTMAN LLP
P.O. BOX 2824
CALENDAR/DOCKETING DEPARTMENT
SAN FRANCISCO, CA 94126-2824
United States
Trademark Details
Filing Date
February 12, 2021
Registration Date
Not Registered
Published for Opposition
November 22, 2022
Goods & Services
Children's educational toys and games for developing science, art, cooking, baking, sewing, clothing design, artistic exploration and independent learning skills
Downloadable podcasts in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Downloadable electronic publications, namely, books, newsletters, guides, games in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Downloadable communication software for connecting computer network users predominantly for the purposes of entertainment, education and social media use; Downloadable Software for allowing users to access, download, edit, personalize and upload multimedia user-generated data content predominantly for the purposes of entertainment, education and social media use ; Downloadable video games, interactive video game programs and applications for mobile devices, personal computers, consoles, and tablets, namely, software for playing computer games; pre-recorded digital media featuring computer games and video games, all featuring children's entertainment and educational materials, all delivered via global computer networks and wireless networks; Downloadable Computer software platforms for on-line games to stimulate collaboration and social learning
Creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring educational activities, scrap booking and crafting products; hosting of digital content online; providing an interactive website featuring technology that allows users to create, upload and share user-generated multimedia content; Providing temporary use of non-downloadable online computer software for allowing users to access, download, edit, personalize and upload multimedia user-generated data content predominantly for the purposes of entertainment, education and social media use
Providing an online forum in the fields of media, electronic media, social media, entertainment, children, parenting, education, privacy, and technology; Broadcasting, streaming, transmission, and delivery of audio, video, and other multimedia content via a global computer network
Entertainment services, namely, providing podcasts in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Educational services, namely, an online learning platform for children; Educational services, namely, providing classes, programs, workshops and tutorials via an online learning platform in the fields of science, art, cooking, baking, sewing, clothing design, artistic exploration, independent learning, child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Educational and entertainment services, namely, providing an online games platform consisting of electronic games, computer games, and interactive games featuring social learning and educational entertainment; Providing information, including online, about education, entertainment, sporting and cultural activities
Printed publications, namely, books, magazines, graphic novels, newsletters in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Printed patterns for making clothes; Printed teaching activity guides in the field of sewing and crafts; Printed teaching materials in the field of sewing and crafts; Children's arts and crafts paper kits