Serial Number
98788369
Owner
BoxCo Interactive Inc.Attorney
Kristin S. CornuelleFiling Date
Oct 7, 2024
GROWL Trademark
Serial Number: 98788369
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
11044 Research Blvd, Bldg C, Suite C-230
Austin, TX 78759
Entity Type: 03
Legal Representation
Correspondence Address
Kristin S. Cornuelle Orrick, Herrington & Sutcliffe LLP
2050 Main Street, Suite 1100
IP Prosecution Department
Irvine, CA 92614-8255
United States
Trademark Details
Filing Date
October 7, 2024
Registration Date
Not Registered
Published for Opposition
April 15, 2025
Goods & Services
Providing classes, workshops, and seminars in the fields of fitness, exercise, martial arts, and boxing; Physical fitness instruction and consultation; Boxing instruction and consultation, Physical fitness conditioning classes; Physical fitness training services; Personal fitness training services; Boxing and martial arts training services; Providing a website featuring information on exercise, physical fitness, martial arts, and boxing accessible through a global computer network, mobile, and other connected hardware devices; Providing digital games and gaming software in the fields of fitness, exercise, and training, all accessible through a global computer network, mobile, and other connected hardware devices
Providing online non-downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Providing online non-downloadable software for tracking, monitoring and planning fitness, exercise, and training activities; Providing online non-downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Providing online non-downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Providing online non-downloadable software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Providing online non-downloadable digital gaming software in the fields of fitness, exercise, and training; Providing a website featuring technology for viewing, tracking, storing, managing, and sharing data in the fields of fitness, exercise, and training; Providing a website featuring technology for accessing audio, video, and multimedia materials in the fields of fitness, exercise, and training
Streaming of audio and video materials on the internet featuring physical fitness classes, training, and instruction; Streaming of audio and video materials on the internet featuring mini-documentaries of athletes or fitness participants
Downloadable software in the nature of an application for use by individuals participating in various fitness, exercise, and training activities; Downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Downloadable software for tracking, monitoring, and planning fitness, exercise, and training activities; Downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Downloadable and recorded software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Downloadable digital games and gaming software in the fields of fitness, exercise, and training; Mouth guards for athletic use; Headgear being protective helmets for athletic use
Exercise apparatus and equipment, namely, boxing bags featuring integrated projectors, LED lights, and speakers, and embedded recorded and cloud-based software for users to participate in various interactive fitness, exercise, and training activities; Exercise apparatus and equipment, namely, boxing bags embedded with sensors, accelerometers, and cameras to capture, measure, display, and transmit data for physical fitness, exercise, and training purposes; Manually-operated exercise equipment; Exercise equipment, namely, boxing bags; Boxing gloves; Punching mitts; Punching shields for boxing; Fighting gloves being boxing and workout gloves; Sports training apparatus, namely, boxing training sticks and boxing training paddles; Athletic sporting goods, namely, training dummies for boxing workouts; Boxing rings; Exercise platforms, namely, striking boxing bag platforms; Athletic wraps for supporting wrists during exercise; Hand wraps for sports use; Body protectors for boxing; Belly protectors for boxing, Groin protectors for boxing; Shin guards for athletic use; Jump ropes; Battle ropes, namely, a modified jump rope used for exercise; Exercise weights; Kettle bells; Dumb-bells; Barbells; Medicine balls; Weight lifting equipment, namely, bars, benches, weights; Weight lifting gloves; Resistance bands for fitness purposes; Exercise equipment, namely, yoga blocks, yoga straps