FOR THE CULTURE Trademark
Serial Number: 86948230 • Registration: 5229093
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Phillips, Stanley
2813 PAGE PL
MONTGOMERY, AL 36116
UNITED STATES
Trademark Details
Filing Date
March 22, 2016
Registration Date
June 20, 2017
First Use Anywhere
January 3, 2017
First Use in Commerce
January 3, 2017
Published for Opposition
August 30, 2016
Goods & Services
Computer game programs; interactive video game software; interactive trivia game programs and software; computer game software for use with computers and video game consoles; downloadable game software and computer game programs that may be accessed via the Internet, computers, game consoles, tablet computers, mobile phones and wireless devices; computer software platforms that enable users to compete with one another and engage in social networking activities in the fields of gaming and entertainment; digital materials, namely, on-line downloadable videos and podcasts concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation
Card games; Game cards
Entertainment services, namely, providing online computer games and electronic games; providing online information relating to computer games; providing websites featuring interactive game content and information in the field of games; providing online gaming environments in which users can interact using social media for entertainment purposes; conducting educational seminars, conferences, social events, workshops, lectures, webcasts, TV and radio programs concerning technology, entertainment, design, business science, culture, arts, global issues, health, economics, the environment, politics, the humanities, leadership, public policy, social issues and cultural issues in the field of innovation