Serial Number
99028994
Owner
StreamclashAttorney
Mark H. TidmanFirst Use Date
Jan 24, 2024
Filing Date
Feb 4, 2025
ENGAGE, COMPETE, WIN Trademark
Serial Number: 99028994 • Registration: 8018945
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Mark H. Tidman Baker & Hostetler LLP
1050 Connecticut Avenue, NW
Washington Square, Suite 1100
Washington, DC 20036-5403
United States
Trademark Details
Filing Date
February 4, 2025
Registration Date
November 11, 2025
First Use Anywhere
January 24, 2024
First Use in Commerce
January 24, 2024
Published for Opposition
September 23, 2025
Goods & Services
Software as a Service (SaaS) featuring software for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; Providing temporary use of online non-downloadable software for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Hosting of websites being an online platform that allows users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; Providing a web-based platform, namely, platform as a service (PAAS) featuring computer software platforms for creators to enhance fan engagement and monetization by way of interactive streaming; Platform as a service (PAAS) featuring computer software platforms for online participation in challenges created by livestreamers, influencers, and other users; Platform as a service (PAAS) featuring computer software platforms for purchasing and tracking customer online tokens and customer engagement via the platform; Platform as a service (PAAS) featuring computer software platforms for providing a microtransaction mechanism for the purchase and redemption of online tokens
Operating an online marketplace featuring online tokens on a computer software platform.
Downloadable software in the nature of a mobile application for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; downloadable software in the nature of a mobile application for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Downloadable software in the nature of a mobile application for allowing users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; downloadable software in the nature of a mobile application for creators to enhance fan engagement and monetization by way of interactive streaming; downloadable software in the nature of a mobile application for online participation in challenges created by livestreamers, influencers, and other users; downloadable software in the nature of a mobile application for enabling users to purchase and track online tokens and customer engagement via the platform; downloadable software in the nature of a mobile application for tracking and redemption of online tokens; downloadable software in the nature of a mobile application for providing a microtransaction mechanism for the purchase and redemption of online tokens