Serial Number
77309790
Owner
Think Tank Toys Inc.Attorney
Michael R. GilmanFiling Date
Oct 22, 2007
EMOTIBOTS Trademark
Serial Number: 77309790
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 14 - Jewelry
Precious metals and their alloys; jewellery, precious stones; horological instruments
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 18 - Leather Goods
Leather and imitations of leather; animal skins, hides; trunks and travelling bags
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
October 22, 2007
Registration Date
Not Registered
Published for Opposition
October 14, 2008
Goods & Services
Entertainment services, namely, providing an on-line computer game; Entertainment in the nature of television show production, movie production, live theater performances; Production and distribution of television shows and movies; and Entertainment in the nature of on-going television programs in the field of children's animated and cartoon characters
Video game discs, cartridges and cassettes; Video game consoles for use with an external display screen or monitor; Video game interactive control floor pads or mats; Video game interactive remote control units; Video game interactive hand held remote controls for playing electronic games; Video game joysticks; Video game machines for use with televisions; and Video game machines for use with external display screen or monitor
handbags
Plush toys; Electronic learning toys, talking electronic press-down toys, electronic action toys; Toys, namely, ride-on toys; Collectible toy figures
Series of non-fiction or fiction books in the field of children's animated or cartoon characters, computers, comic book characters, learning, teaching, animation, video, movies, television, games and sports; and stationery
Watches
Clothing, namely, shoes, jackets, socks, shirts, pants, dresses, shorts, sweaters, sweatshirts and coats