DNX Trademark
Serial Number: 85930949
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
May 13, 2013
Registration Date
Not Registered
Published for Opposition
April 1, 2014
Goods & Services
Video for exploitation through the Internet featuring animation; television production services, namely, production of television programs; entertainment services, namely, conducting live and LAN based game tournaments using digitally selected and projected cards; providing on-line card games; An ongoing series of television programs in the field of video games; production of television, radio and Internet commercials
Computer game programs; technology to run video games namely mobile devices capable of displaying augmented reality content; computer games recorded on digital media; computer games downloadable through the internet and wireless devices; mobile computer game applications; computer game software; downloadable image files containing artwork, audio, video, games and internet web links; electronic game software for cellular telephones, wireless devices and handheld electronic devices
Playing Cards; game cards, game equipment sold as a set comprised primarily of playing cards and also including rules of play; equipment sold as a unit for playing electronic games and consuming electronic entertainment, namely, computers, mobile devices and game consoles capable of displaying augmented reality content, featuring a variety of images, audio and video content; games adapted for use with cellular telephones, wireless devices and handheld electronic devices
Books, manuals and printed materials featuring information on gaming; comic books featuring images adapted to interact with video game software and mobile electronic devices; graphic novels featuring images adapted to interact with video game software and mobile electronic devices
Clothing, namely, t-shirts, caps, jackets, sweatshirts
Video game development services