CYBERITH Trademark
Serial Number: 79161239 • Registration: 5056631
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Daniel Koburger KBL Roche
183 Madison Ave Ste 1415
New York, NY 10016
United States
Trademark Details
Filing Date
January 8, 2015
Registration Date
October 11, 2016
Published for Opposition
July 26, 2016
Goods & Services
Educational apparatus and simulators, namely, virtual reality training simulators in the field of a wide variety of topics and skills, such as tactical defense, emergency services, firefighting, infantry training, flight, driving and sports; recorded content, namely, downloadable 3D virtual reality electronic data files, motion tracking video recordings and video recordings, all in the fields of education, sports training, military training, flight training, training pertaining to vehicle driving, and entertainment; information technology and audiovisual equipment, namely, computers, data processing apparatus, motion and body tracking recorders and sensors, and computer hardware in the nature of virtual reality input, sensor and display devices; measuring, detecting and monitoring instruments, indicators and controllers, namely, optical sensors, electronic transmitters and receivers for remote skeleton tracking, gyroscopes, accelerometers, magnetometers, ultrasonic distance measuring sensors, motion detectors
Toys, games, playthings and novelties, namely, video game machines, amusement and electronic game playing apparatuses adapted for use with an external display screen or monitor, arcade game machines
Design services, namely, design of computer hardware and software, computer game software, virtual reality equipment, and virtual reality environments; IT programming services, namely, computer programming, adapting existing software to work with virtual reality hardware and software; scientific and technological services, namely, customizing and developing virtual reality software and developing virtual reality hardware, all for scientific research in the fields of human-machine interaction, psychology, medicine, neurology, and computer software design and development
Education services, namely, providing classes, seminars, training sessions and workshops through a virtual reality interface in the field of a wide variety of topics and subjects, namely, math, science, humanities, economics, occupational training and military training; entertainment services, namely, providing online computer games