CYBER UNIVERSITY Trademark
Serial Number: 75155223
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 14 - Jewelry
Precious metals and their alloys; jewellery, precious stones; horological instruments
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
August 23, 1996
Registration Date
Not Registered
Goods & Services
entertainment services featuring virtual reality and other multimedia applications; information and training services provided on-line, by telephone, or in person to assist users in the use of computer networks
computer software for analyzing statistics; computer software in the field of virtual reality and multimedia entertainment; computer software for operating interactive computerized kiosks featuring music, video, and multimedia entertainment; educational series recorded on tapes and discs for teaching a variety of subjects; computer game software programs and instruction manuals supplied as a unit therewith
toys, playthings and sporting goods, namely, toy figures, dolls, plush toys, games, jigsaw puzzles, toy guns, toy swords, costume masks, and sports equipment and protective gear therefor
comic books, comic strips, coloring books, post cards, posters, stickers, notebooks, folders, binders, paper napkins and tablecloths, invitation cards, paper giftwrap, greeting cards and gift cards, note cards, announcement cards; stationery, pencils and pens; erasers, color markers, diaries, drawing rulers, word puzzles, playing cards, paint sets
jewelry, watches, clocks, watch bands, and watch cases
clothing, namely, hosiery, T-shirts, sweatshirts, jackets, pants, caps, hats, gloves, boxer shorts, ties, scarves, bathrobes; leather garments including vests, pants, jackets, belts and gloves
restaurant services; retail clothing services; providing multiple-user access to a global computer information network for the transfer and dissemination of a wide range of information; franchising services