CRANIUM BLOOM Trademark
Serial Number: 77000795
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 20 - Furniture
Furniture, mirrors, picture frames; goods of wood, cork, reed, cane, wicker
Class 21 - Housewares
Household or kitchen utensils and containers; combs and sponges; brushes
Class 25 - Clothing
Clothing, footwear, headgear
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
September 15, 2006
Registration Date
Not Registered
Goods & Services
Education and entertainment services, namely, providing recreational areas in the nature of children's play areas; entertainment services, namely, providing interactive online games, interactive online game shows, on-going television programs in the field of game shows and children's shows, television series featuring games and game entertainment shows, and special television game programs; educational services, namely, providing puzzles, trivia questions, brain-teasers and other games and activities that teach physical skills, social skills, learning skills, math skills, reading skills, writing skills and language skills at the preschool, primary, and secondary school levels, and for adults
Interactive DVD games; video games, computer games, computer software; computer game software; compact discs, featuring pre-recorded children's music and activities; pre-recorded compact discs, digital audio tapes and DVDs featuring children's educational and entertainment material and activities; decorative magnets; computer mouse pads; musical sound recordings; musical video recordings; bicycle helmets and sport helmets; plug and play electronic games; and electronic learning aids
Games and toys, namely, board games; equipment sold as a unit for playing a board game; question card sets for use in playing a board game; toy modeling compounds; board games that feature toy modeling compounds, sold as a unit; manipulative puzzles; three-dimensional puzzles; card games; equipment sold as a unit for playing card games; parlor games; plush toys; dressup toys; activity toys; and puzzles
Paper goods and printed matter, namely, calendars; blank cards; notepads; synthetic paper; children's activity books; magazines regarding games and entertainment and educational and child development activities; syndicated newspaper columns regarding games and entertainment and child development activities; a series of books, flash card sets, workbooks, manuals, printed training materials, note pads, and stationery notes, all for use in the field of child education and development
Children's clothing, namely, pants, shirts, t-shirts, hats, socks, underwear, sweatshirts, and shorts
Housewares and glass, namely, kitchen utensils and containers; combs and brushes; glassware; porcelain, earthenware, and plasticware, including plates, bowls, cups, and drinking glasses
Furniture, beds, mirrors, pillows, and sleeping bags