BEWE Trademark
Serial Number: 79429133
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 44 - Medical Services
Medical services; veterinary services; hygienic and beauty care for human beings or animals
Class 28 - Toys & Sporting Goods
Games and playthings; gymnastic and sporting articles; decorations for Christmas trees
Owner Contact Info
Legal Representation
Correspondence Address
Paul Cosmovici
244 Fifth Avenue, 2nd floor #suite -1279
New York, NY 10001
United States
Trademark Details
Filing Date
May 2, 2025
Registration Date
Not Registered
Published for Opposition
March 10, 2026
Goods & Services
Educational services, namely, conducting classes, in the field of nutrition; Computer education training; Entertainment services, namely, providing online video games; sporting and cultural activities, namely, providing virtual reality games, tours, and sporting events; Organising and conducting of seminars in the field of software development, neuroscience and biotechnology ; Entertainment services, namely, providing temporary use of non-downloadable interactive games; physical education services; fitness assessment services for training purposes.
Downloadable computer game software; downloadable interactive game software; downloadable video game software; downloadable virtual reality game software; computers; Telecommunication apparatus, namely, smartphones; electronic apparatus, namely electric sensors measuring movement; Electronic writing tablets; Computer chips; Downloadable video game software; Transmitters of electronic signals; Memory cards; Interfaces for computers; Interfaces for computers, namely, electroencephalography (EEG) helmets allowing users to interface with computer hardware via brain activity; Biometric identification apparatus; Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, speed sensors; video monitors; audio and video headsets; calculating machines, data processing equipment, computers; Downloadable virtual reality game software; Computer game programs downloadable via the Internet; Electronic sensing devices for non-medical use, namely, wearable activity trackers and sensors for monitoring and analyzing body movements in the fields of dance, skating, athletics, golf, shooting, and racket sports; Measuring apparatus for measuring motion of an object; Motion capture devices, namely, optical sensors, accelerometers, and video cameras; Downloadable computer software for creating and displaying three-dimensional (3D) user interfaces; Electronic devices for non-medical purposes for use with video games, namely, electroencephalography (EEG) headsets for monitoring brain activity, biometric sensors for recording and analyzing physiological and neuro-physiological parameters, and wearable motion sensors for capturing movement of the arms, hands, fingers, and legs.
Hand-held units for playing electronic games; Arcade-type electronic video games; video game consoles; Portable games with liquid crystal displays.
Scientific and technological services, namely research and design in the field of biomedical technologies; Scientific research in the field of information technology, telecommunications technology and biotechnology; design and development of computer systems and software; Consultancy in the design and development of computer hardware; scientific research services in the fields of movement; research services in the field of artificial intelligence technology.
Medical services; Feeding therapy services; physical therapy services; counseling regarding dietetics and nutrition; advice with respect to health; Medical services and physical therapy services provided using virtual reality, augmented reality, and 3D computer imaging systems for medical and therapeutic purposes.