ZYNGA Trademark
Serial Number: 77982212 • Registration: 4007085
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Andrea L. Calvaruso Kelley Drye & Warren LLP
3 WTC, 175 Greenwich Street
New York, NY 10007
UNITED STATES
Trademark Details
Filing Date
November 25, 2009
Registration Date
August 2, 2011
Published for Opposition
October 26, 2010
Goods & Services
Entertainment services, namely, providing online computer and electronic games; Entertainment services, namely, providing online computer games, enhancements within online computer games, and game applications within online computer games; [ providing online reviews of computer games, and providing of information relating to computer games; ] providing an Internet website portal in the field of computer games and gaming; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
Computer game software; video game programs; and computer software platforms for social networking; interactive video game programs; downloadable electronic game programs and computer software platforms for social networking that may be accessed via the internet [, computers and wireless devices; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the Internet or other communications networks with third parties; downloadable virtual goods, namely, computer programs featuring articles of clothing, furniture, decorations, vehicles, farm equipment, trees and shrubs, plants, fishing equipment, bathroom fixtures, kitchen fixtures, and other consumer goods for use in online virtual worlds ]
Advertising services; advertising and marketing services, namely, promoting the goods and services of others
Providing links to the websites of others in the area of online social networking services; providing information about on-line social networking services; online social networking services
Computer services, namely, creating an online community for registered users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking