ZIVA Trademark
Serial Number: 97451665 • Registration: 7125260
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
John M. Kim IPLA, LLP
4445 Eastgate Mall, Suite 200
San Diego, CA 92121
UNITED STATES
Trademark Details
Filing Date
June 9, 2022
Registration Date
August 1, 2023
Published for Opposition
May 16, 2023
Goods & Services
Downloadable computer software for the creation, manipulation, animation, and simulation of digital virtual humans, animals, creatures, and fictional characters and for special digital effects of images; Downloadable computer software for use in creating digital animation, computer-generated imagery and graphics; Downloadable computer software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production of video games, 2D and 3D interactive game and non-game worlds and virtual environments, motion pictures, films, television programs, videos, and digital media; downloadable computer software for translating human movements, expression, and appearance into digital human characters; downloadable image files containing simulation-ready characters for use in the creation, development, production of video games, 2D and 3D interactive game and non-game worlds and virtual environments, motion pictures, films, television programs, videos, and digital media
Software as a service (SAAS) services featuring software for the creation, manipulation, animation, and simulation of digital virtual humans, animals, creatures, and fictional characters and for digital special effects of images; providing temporary use of non-downloadable physics simulation and animation simulation computer programs for use in creating, editing, modeling, rendering, simulating, and the visualization of digital characters; providing temporary use of non-downloadable computer software for use in creating digital animation, computer-generated imagery and graphics; providing temporary use of non-downloadable computer software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production of video games, 2D and 3D interactive game and non-game worlds and virtual environments, motion pictures, films, television programs, videos, and digital media; providing temporary use of non-downloadable computer software for translating human movements, expression, and appearance into digital human characters