Serial Number
90115585
Owner
World Wrestling Entertainment, Inc.Attorney
Lauren A. Dienes-MiddlenFiling Date
Aug 14, 2020
WWE THUNDERDOME Trademark
Serial Number: 90115585
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
1241 East Main StreetS
Stamford, CT 06902
Entity Type: 03
707 Washington Blvd.
Stamford, CT 06902
Entity Type: 16
Legal Representation
Correspondence Address
Lauren A. Dienes-Middlen WORLD WRESTLING ENTERTAINMENT, INC.
1241 EAST MAIN STREET
STAMFORD, CT 06902
United States
Trademark Details
Filing Date
August 14, 2020
Registration Date
Not Registered
Published for Opposition
June 14, 2022
Goods & Services
Entertainment services, namely, a live show performance about professional wrestling; entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing wrestling news and information through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing information in the fields of sports and entertainment through broadcast media including television and distributed via various platforms across multiple forms of transmission media; providing a website in the field of sports entertainment information; Providing virtual entertainment services, namely, conducting virtual sports and wrestling entertainment events; Entertainment services, namely, providing virtual environments for virtual fan experiences, in which users can interact for recreational and entertainment purposes; Entertainment services, namely, organizing online entertainment and sporting experiences of rating professional wrestlers in which users can interact for entertainment purposes; providing an Internet website portal for virtual fan experiences featuring links to sports news stories and articles in the field of entertainment and sporting events; providing an Internet website portal in the field of sporting and entertainment events; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; organizing sporting and entertainment events; provision of facilities for sporting and entertainment events; Rental of stadium facilities; Operation of video and audio equipment for the production of sporting and wrestling entertainment events; entertainment services, namely, ongoing multimedia programs in the field of sports entertainment, distributed via various platforms across multiple forms of transmission media; providing entertainment information regarding ongoing television programs via a global computer network; production of television programs; production of multimedia programs in the field of wrestling
Virtual reality simulator, namely, simulator for driving or control of vehicles, to re-create driving conditions so that the user can practice skills necessary to operate the vehicle under real circumstances
Live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, text messaging, instant messaging, and video texting; virtual broadcasting, namely, broadcasting wrestling programs via a global computer network; digital multimedia broadcasting services over the internet, namely, posting, displaying, and electronically transmitting data, audio and video; video conferencing and communications; audio teleconferencing; data transmission and reception services via telecommunication means; teleconferencing services; communication services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the internet, information services networks and data networks; electronic transmission of messages and data; network conferencing services; providing private and secure real time electronic communication over a computer network; providing telephone conferencing services; telepresence conferencing services; transfer of data by telecommunication; transmission of sound, picture and data signals; video conferencing services; video teleconferencing; web conferencing services; telecommunications services, namely, electronic transmission of data and digital messaging via global computer and communication networks; providing online forums, video and chat rooms and electronic bulletin boards for transmission of messages among users
Virtual audiences, namely, virtual audience development and online community building, in the nature of developing marketing strategies and tactics; virtual fans, namely, virtual fan audience development and online community building, in the nature of developing marketing strategies and tactics
Computer services, namely, creating an on-line virtual environment for sporting and entertainment events; creating an online community for audiences for the purpose of participating in and watching sporting and entertainment events; computer services, namely, creating an on-line community for registered users to virtually participate in and watch sporting and entertainment events; computer services, namely, operating computer information technology systems and computer networks for sports facilities, arenas and venues; information technology consulting services; computer services, namely, planning, design, implementation and remote management of information technology systems and networks for sports facilities, arenas and other venues; design and development of video systems for use in arenas and stadiums; planning and design of arenas and stadiums; television screen design for sporting and entertainment events; platform as a service (PAAS) services featuring computer software platforms for viewing entertainment and sporting events