TREJOVERSE Trademark
Serial Number: 98364340
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Class 25 - Clothing
Clothing, footwear, headgear
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Courtney R. Blackwell Blue Water Law, P.C.
520 Broadway, 2nd Floor
Santa Monica, CA 90401
United States
Trademark Details
Filing Date
January 18, 2024
Registration Date
Not Registered
Published for Opposition
December 24, 2024
Goods & Services
Downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); Downloadable software for providing access to an online 3D virtual environment, namely, software for use in creating, manipulating and participating in 3D virtual environments; Downloadable video game programs; Downloadable video game software
Entertainment services, namely, providing on-line, non-downloadable image files of digital animated and non-animated designs of virtual avatars, emotes and gestures for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable images of clothing, furniture, gifts, vehicles, art, and food products for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable prerecorded music for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable computer games featuring virtual customizable worlds in which users can interact, for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online video games; Online computer gaming services in the nature of providing on-line computer games featuring a virtual environment in which users can interact for entertainment purposes
Aprons; Bandanas; Bathrobes; Beanies; Coats; Dresses; Footwear; Hats; Hoodies; Jeans; Leggings; Pajamas; Pants; Ponchos; Scarves; Shirts; Shoes; Shorts; Skirts; Sneakers; Socks; Sweatshirts; Baby bibs not of paper; Baseball caps; Bathing suits; Bathing trunks; Bermuda shorts; Boxer briefs; Caps being headwear; Flip-flops for use as footwear; Golf caps; Gym shorts; Jogging suits; Muscle tops; One piece garment for infants and toddlers; Polo shirts; Pom-pom beanies; T-shirts; Ties as clothing; Waist belts; Wristbands as clothing; Yoga pants; Clothing jackets
Online retail store services featuring virtual goods, namely, objects and creations in the nature of clothing, furniture, gifts, vehicles, art, and food products for use in online virtual worlds
Erasers; Paperweights; Pencils; Pens; Stencils; Stickers; Adhesive note pads; Ball pens; Blank paper notebooks; Blank writing journals; Book marks; Bumper stickers; Calendar desk pads; Cardboard coasters; Clip boards; Desk pads; Events albums; Illustrated notepads; Memo pads; Office binders; Paper lunch bags; Pen and pencil holders; Pen cases; Pen holders; Pencil cases; Printed almanacs; Printed autograph books; Printed daily planners; Printed diaries; Printed greeting cards; Printed music books; Printed note books; Printed picture books; Printed picture cards; Printed postcards; Printed posters; Printed wall calendars; Sticker albums
Computer graphics design services, namely, creating of online gaming content for virtual worlds and 3D platforms; Computer programming services for creating augmented reality videos and games; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from peers, form virtual communities, and engage in social networking in the field of virtual objects for use in online environments, especially by avatars, non-fungible tokens (NFTs), and online, virtual worlds where users interact; Design and development of computer game software and virtual reality software; Design, development, and implementation of software for facilitating participation in online, virtual worlds where users interact; Programming virtual content and goods for use in online virtual worlds