TINY VIKINGS Trademark
Serial Number: 79396174 • Registration: 8147597
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Correspondence Address
Jonathan M. Rixen Dennemeyer & Associates, LLC
230 W. Monroe St.
Suite 2100
Chicago, IL 60606
United States
Trademark Details
Filing Date
December 29, 2023
Registration Date
February 24, 2026
Published for Opposition
September 23, 2025
Goods & Services
Design of games, namely, design of computer game software; computer programming of computer games.
Downloadable games software; downloadable computer games programs; downloadable video games software; downloadable software programs for playing video games; recorded computer programs for playing pre-recorded games; downloadable digital image files of game characters authenticated by non-fungible tokens (NFTs); downloadable files containing images of virtual goods in the nature of clothing authenticated by non-fungible tokens (NFTs) for use online and in online virtual worlds; downloadable electronic data files featuring artwork, text, images, audio, and video relating to video games, and authenticated by non-fungible tokens (NFTs); digital media, namely, digital collectibles in the nature of downloadable image files of toys authenticated by digital tokens and non-fungible tokens (NFTs); downloadable multimedia files containing artwork relating to video games authenticated by non-fungible tokens (NFTs).
Publication of computer games; providing information on-line relating to computer games and computer enhancements for games; provision of non-downloadable games on the Internet in the nature of electronic games services provided by means of the internet; provision of on-line computer games; entertainment services, namely, providing on-line, non-downloadable virtual goods in the nature of clothing for use in virtual environments for entertainment purposes in video games; entertainment services, namely, providing online non-downloadable virtual goods clothing authenticated by non-fungible tokens (NFTs) for use in virtual environments for entertainment purposes; entertainment services, namely, provision of online non-downloadable virtual clothing goods authenticated by blockchain technology for use in virtual environments created for entertainment purposes.