TIGER NATION
LIVE

Serial Number

50154737

Owner

Titan Med Inc.

First Use Date

Nov 15, 2025

Filing Date

Oct 10, 2026

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TIGER NATION Trademark

Serial Number: 50154737

TIGER NATION is a trademark filed by Titan Med Inc. on October 10, 2026. The trademark is classified under Class 41 (Education & Entertainment). The application is currently pending registration.

Owner Contact Info

Titan Med Inc. (2 trademarks)

8 The Green STE B
Dover, DE 19901

Entity Type: 99

Trademark Details

Filing Date

October 10, 2026

Registration Date

Not Registered

First Use Anywhere

November 15, 2025

First Use in Commerce

November 15, 2025

Goods & Services

Organization of electronic sports competitions; Arranging and conducting e-sports competitions; Organization of electronic game competitions; Entertainment services in the nature of hosting social entertainment events; Video production; Video tape film production; Video production services; Production of video and computer game software; Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films; Production of podcasts; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing online player versus player (PvP) video games; Film and video film production; Entertainment services in the nature of an ongoing reality based television program; Entertainment services in the nature of live visual and audio performances, namely, musical, variety, news and comedy shows; Entertainment services in the nature of live musical performances; Entertainment services, namely, providing non-downloadable prerecorded music via a website; Entertainment services, namely, arranging and conducting of competitions in the field of interactive entertainment challenges, physical skill challenges, gaming challenges, e-sports competitions, electronic game contests, physical endurance competitions, digital gaming tournaments, online skill competitions, obstacle course challenges, social media challenges, and competitive entertainment events; Entertainment services, namely, arranging and conducting of competitions in the field of video gaming, digital entertainment, recreational activities, electronic sports, interactive gameplay, competitive gaming, casual gaming, physical entertainment, tournament gameplay, multiplayer gaming, and social entertainment contests; Entertainment services, namely, live appearances by a video game streamer, digital content creator, internet personality, social media influencer, online broadcaster, video producer, entertainer, gaming celebrity, media personality, public figure, event host, show host, commentator, presenter, and live performer; Entertainment services, namely, personal appearances by a video game streamer, digital content creator, internet personality, social media influencer, online broadcaster, video producer, entertainer, gaming celebrity, media personality, public figure, event host, show host, commentator, presenter, and live performer; Providing a website featuring non-downloadable videos in the field of gaming, esports, internet personalities, digital content creation, internet trends, pop culture, video games, live streaming, reaction videos, comedy clips, lifestyle content, vlogging, entertainment shows, fitness, commentary, behind-the-scenes footage, and social media trends; Providing online non-downloadable videos in the field of video game playing, video game commentary, reaction videos, cultural commentary, reality-based entertainment, physical challenges, comedic performances, live-action entertainment, travel, stunts, pranks, prize giveaways, digital content creation, obstacle courses, unboxing videos, product reviews, daily vlogs, fitness, sketch comedy, improvised drama, social experiments, adventure travel, and viral entertainment content; Providing online non-downloadable videos featuring interviews in the field of pop culture, digital content creation, celebrity entertainment, internet trends, gaming culture, online media, streaming industry, entertainment news, social media personalities, influencer culture, lifestyle topics, creator economy trends, and digital entertainment; Providing online non-downloadable videos in the field of esports, real-life (IRL) interactive entertainment, pop culture, lifestyle topics, fitness, digital content creation, entertainment commentary, live action, adventure, physical activities, social events, comedy sketches, reaction clips, streaming culture, and viral trends; Entertainment services, namely, providing webcasts in the field of gaming, pop culture, digital content creation, entertainment, esports, video game commentary, internet trends, live broadcasts, creator news, online talk shows, interactive gaming, social media culture, and lifestyle topics; Entertainment services, namely, providing videocasts in the field of gaming, pop culture, digital content creation, entertainment, esports, video game commentary, internet trends, video discussions, creator news, visual talk shows, interactive media, social media culture, and lifestyle topics; On-line video journals, namely, vlogs featuring nondownloadable videos in the field of gaming, lifestyle topics, digital content creation, daily life, travel adventures, behind-the-scenes footage, personal stories, product unboxing, fitness activities, cultural experiences, social events, challenge videos, physical recreation, and creator commentary; Entertainment in the nature of ongoing television programs in the field of reality competitions, interactive challenges, digital content creation, physical endurance tests, game shows, obstacle courses, talent showcases, group elimination challenges, social experiments, celebrity stunt shows, and adventure entertainment; Entertainment services, namely, providing ongoing webisodes featuring reality entertainment, stunts, fitness, pranks, prize giveaways, comedy, travel, physical stunts, digital content creation, lifestyle topics, physical challenges, obstacle courses, social experiments, adventure travel, and ongoing episodic entertainment via a global computer network; Entertainment services in the nature of live visual and audio performances by an internet personality and streamers featuring video game playing with commentary, narration, live reaction, strategic play, competitive gameplay, comedic banter, audience interaction, play-throughs, and play-by-play game analysis; Entertainment services in the nature of live visual and audio performances by an internet personality, streamers, video game players, digital content creators, comedians, show hosts, broadcasters, actors, video producers, entertainers, gaming personalities, and live performers; Entertainment services, namely, providing video podcasts in the field of video game playing, esports, pop culture, internet trends, fitness, digital content creation, entertainment commentary, gaming news, celebrity interviews, influencer culture, lifestyle topics, creator advice, and social media commentary

Filing History

APPLICATION FILING RECEIPT MAILED
Oct 10, 2026 MAFR
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Oct 10, 2026 NWOS
NEW APPLICATION ENTERED
Oct 10, 2026 NWAP