THREE KINGDOMS: IDLE CHRONICLE Trademark
Serial Number: 98775002
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Jae Youn Kim NKL Law
3251 Blenheim Blvd
Suite 500
Fairfax, VA 22030
United States
Trademark Details
Filing Date
September 27, 2024
Registration Date
Not Registered
Published for Opposition
November 11, 2025
Goods & Services
Blank compact discs; recorded computer game programs; downloadable music files; downloadable electronic publications in the nature of newsletters, written articles, and magazines in the field of electronic and computer gaming; downloadable electronic books in the field of electronic and computer gaming; downloadable computer game programs; downloadable network operating system programs; exposed slide films; recorded video and audio tapes featuring graphics and music for gaming; downloadable game software for use on mobile and cellular phones; video disks with recorded animated cartoons; downloadable video game software; memory cards for video game machines; slide film in the nature of exposed slide films; pre-recorded music compact discs; pre-recorded electronic media devices featuring music; downloadable interactive game programs; tablet computers
Providing of PC gaming facilities; providing amusement arcade services; film production, other than advertising films; provision of recreation facilities and services, namely, providing electronic, video and computer gaming facilities; providing recreation facilities; entertainment services, namely, providing online electronic and video games via mobile applications; organization of exhibitions for cultural or educational purposes; video arcade services; providing water recreation facilities; animation production academies in the nature of animation production schools; arranging of exhibitions for entertainment purposes; providing on-line computer games; electronic games services provided by means of the internet; providing online non-downloadable electronic publications in the nature of newsletters, books, written articles, and magazines in the field of gaming; online video game services provided via computer networks and global communication networks; computer academies in the nature of computer schools; television show production