THE LAMAR JACKSON EXPERIENCE Trademark
Serial Number: 88860589
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 25 - Clothing
Clothing, footwear, headgear
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
April 6, 2020
Registration Date
Not Registered
Published for Opposition
August 25, 2020
Goods & Services
Sports training services; Physical fitness training services; entertainment services, namely, providing on-line computer and video games; entertainment services, namely, providing temporary use of non-downloadable Internet games; entertainment services, namely, providing temporary use of non-downloadable electronic games; provision of non-downloadable game software by means of a computer based system; gaming services in the nature of conducting e-sports tournaments and events; gaming services in the nature of conducting events in the nature of video and computer game competitions
Downloadable computer game programs; Downloadable virtual reality computer and video game programs; Downloadable video and computer game programs for use with a virtual realty gaming platform; Downloadable augmented reality computer and video game programs; Downloadable interactive game programs; Downloadable electronic game software; Downloadable sports computer game programs; Downloadable sports virtual reality computer and video game programs; Downloadable sports augmented reality computer and video game programs
Clothing, namely, shirts, t-shirts, shorts, pants, dresses, tops, sweaters, bottoms, jackets and hooded sweatshirts; athletic apparel, namely, shirts, shorts, and pants; hats; caps being headwear; socks; shoes
Marketing services; advertising services; marketing consulting in the sports industry; marketing consulting in the gaming industry