TELECHROME Trademark
Serial Number: 50048868
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 10 - Medical Apparatus
Surgical, medical, dental and veterinary apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Joseph A. Andelin Fish IP Law, LLP
19900 MacArthur Blvd., Suite 810
Irvine, CA 92612
United States
Trademark Details
Filing Date
August 14, 2026
Registration Date
Not Registered
Goods & Services
AI-driven diagnostic apparatus, namely, medical diagnostic apparatus utilizing artificial intelligence for detecting and identifying musculoskeletal disorders; sensors and monitoring devices for medical use, namely, medical apparatus and instruments for monitoring and analyzing human gait, posture, and movement for use in tracking patient mobility and rehabilitation progress
business data analysis services using artificial intelligence and computer vision to track consumer behavior and engagement; Artificial intelligence marketing services using generative AI, namely, advertising services in the nature of creating personalized marketing content, advertising materials in the form of social media posts, and advertising copy for others
sports instruction services, namely, providing automated analysis of athletic performance and biomechanics via artificial intelligence; providing on-line non-downloadable virtual coaching in the fields of sports, fitness, and golf; educational services, namely, providing data-driven feedback on athletic equipment fitting to improve performance; providing cognitive and physical training for athletes via simulated environments; entertainment services, namely, providing virtual environments for training, gaming, and equipment testing; production of video and computer game software
Downloadable software for markerless motion capture, human pose estimation, and 3D character animation; Downloadable software for analyzing human biomechanics and athletic performance; Downloadable software for use in video game design, visual effects (VFX) production, and digital media creation; Downloadable software for creating and editing digital content for marketing and social media; Downloadable software for converting video into 3D spatial data; Downloadable mobile applications for capturing and analyzing human movement via mobile device cameras; Downloadable Software as a Medical Device (SaMD) for use as a medical instrument for analyzing human gait, posture, and movement for medical and therapeutic purposes; Downloadable computer software and mobile applications for analyzing video and images using artificial intelligence, computer vision, and machine learning
providing non-downloadable software for processing, analyzing, and synthesizing digital video and images; software as a service (SaaS) services featuring software for spatial computing, 3D world modeling, and markerless motion capture; providing temporary use of online, non-downloadable AI-driven software for human pose estimation, skeletal tracking, and biomechanical analysis; providing temporary use of online, non-downloadable generative AI software for creating synthetic data, 3D animations, and digital environments; scientific and technological services, namely, research and design in the field of computer vision and spatial intelligence.; providing temporary use of on-line non-downloadable cloud computing software for analyzing video and images using artificial intelligence, computer vision, and machine learning; providing a website featuring technology that enables users to generate data-driven feedback on athletic equipment fitting to improve sports performance; computer services, namely, providing virtual computer environments through cloud computing for training, gaming, and equipment testing