Serial Number
85981176
Owner
Supercell OyAttorney
Kimberly A. KlibertFirst Use Date
Jun 30, 2010
Filing Date
Feb 7, 2011
SUPERCELL Trademark
Serial Number: 85981176 • Registration: 4824684
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Owner Contact Info
Legal Representation
Correspondence Address
Kimberly A. Klibert Epstein Drangel LLP
60 East 42nd Street, Suite 1250
New York, NY 10165
United States
Trademark Details
Filing Date
February 7, 2011
Registration Date
October 6, 2015
First Use Anywhere
June 30, 2010
First Use in Commerce
June 30, 2010
Published for Opposition
July 21, 2015
Goods & Services
[ Entertainment services, namely, providing online computer and electronic games; Entertainment services, namely, providing online computer games, enhancements within online computer games, and game applications within online computer games; providing online reviews of computer games, and providing of information relating to computer games; providing an Internet website portal in the field of computer games and gaming; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes ]
[ Providing on-line computer databases and on-line searchable databases in the field of social networking ]
Computer game software; video game programs; [ computer software platforms for social networking; ] interactive video game programs; downloadable electronic game programs [ and computer software platforms ] for social networking that may be accessed via [ the Internet, computers and ] wireless devices [ ; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the Internet or other communications networks with third parties; downloadable virtual goods, namely, computer programs featuring articles of clothing, furniture, decorations, vehicles, guns, consumables in the nature of speed-ups, ingredients, materials, recipes, in-game cash, ammunition, weapons, explosives, projectiles, combat boosters, access items, energy items, med kits, character attribute boosters and vanity items, and consumer goods in the nature of consumer electronics for use in online virtual worlds ]