Serial Number
87258466
Owner
NINTENDO CO., LTD.Attorney
Steven M. EspenshadeFirst Use Date
Dec 15, 2016
Filing Date
Dec 6, 2016
SUPER MARIO RUN Trademark
Serial Number: 87258466 • Registration: 5638525
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Steven M. Espenshade Pirkey Barber PLLC
1801 East 6th Street
Suite 300
Austin, TX 78702
United States
Trademark Details
Filing Date
December 6, 2016
Registration Date
December 25, 2018
First Use Anywhere
December 15, 2016
First Use in Commerce
December 15, 2016
Published for Opposition
September 26, 2017
Goods & Services
(Based on 44(e)) (Based on Use in Commerce) Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from a computer game via a global computer network and wireless networks; Entertainment services, namely, providing online non-downloadable videos featuring images of characters and scenes from a computer game via a global computer network and wireless networks; Entertainment services, namely, providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; (Based on 44(e)) Organizing, conducting and arranging video game events for entertainment purposes; [ Entertainment services, namely, providing temporary use of non-downloadable video games for smart phones; Entertainment services, namely, providing temporary use of non-downloadable video games via a telecommunication network; Entertainment services, namely, providing temporary use of non-downloadable video games via communication network; Entertainment services, namely, providing non-downloadable online electronic publications, namely, online journals and interactive online logs featuring user generated or specified content in the field of video games]
(Based on 44(e)) (Based on Use in Commerce) Computer game programs for smart phones; Downloadable and installable computer programs for playing video games for smart phones; Downloadable image files containing artwork, text, audio, videos, games relating to video games; (Based on 44(e)) [ Downloadable electronic publications, namely, booklets and newsletters in the field of video games; Smart phone cases ]