STDM Trademark
Serial Number: 50134182
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Correspondence Address
Jeffrey T. Lindgren Vasquez Benisek & Lindgren LLP
2121 N. California Blvd
Suite 290
Walnut Creek, CA 94596
United States
Trademark Details
Filing Date
September 28, 2026
Registration Date
Not Registered
Goods & Services
Software as a service (SaaS) featuring software for creating, managing, and delivering virtual reality content; hosting of digital content on the Internet for use in virtual reality applications; design and development of virtual reality hardware and software; providing temporary use of online non-downloadable software for virtual reality design and development
Virtual reality headsets; wearable virtual reality hardware, namely, AR/VR headsets, glasses, goggles, monocles, headphones, and gloves; wearable virtual reality hardware in the nature of wrist-worn controllers, forearm mounted input devices, sensor embedded clothing for playing virtual reality games, wearable tracking belts for playing virtual reality games, haptic shoes and insoles not for medical purposes; downloadable software for operating virtual reality headsets; motion tracking sensors for virtual reality headsets; head-mounted video displays for virtual reality use; downloadable virtual reality software for use in creating and viewing immersive audiovisual experiences; computer hardware and peripherals for use with virtual reality systems
Providing virtual reality entertainment services in the nature of virtual reality game services provided on-line from a computer network that also enables users to communicate while in the virtual reality game; organizing and conducting virtual reality game exhibitions and immersive experiences for cultural, educational, or entertainment purposes; production of virtual reality multimedia entertainment content for entertainment and education purposes