SPORTSINTOWN Trademark
Serial Number: 88711843
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
December 2, 2019
Registration Date
Not Registered
Published for Opposition
March 16, 2021
Goods & Services
Providing information, games, videos, news, reviews, and trivia, all related to entertainment, sports, culture, betting, and education; all of the foregoing delivered by means of the Internet, mobile applications and websites; Providing information and ticketing services to sporting and entertainment events; Entertainment services, namely, providing online computer games accessed via mobile communications devices; Provision of information relating to entertainment, sporting and athletic events and audience participation in such events
Downloadable computer application software for mobile electronic devices for fans to keep track of their favorite athletes and teams; downloadable software platform for mobile electronic devices to assist athletes and teams in the marketing, promotion and product distribution of their achievements and events; downloadable software development tools and applications for mobile electronic devices to assist athletes and teams in the promotion and advertising of their achievements and events and enable athletes and teams to produce, post, share, disseminate, sell and distribute sports related videos and audio via a global computer network
Providing online chat rooms for social networking; Providing on-line chat rooms for transmission of messages among computer, mobile, and other electronic device users concerning entertainment, sports, culture, betting, and education
Business marketing consulting services, and development of promotional campaigns for businesses of brands, athletes and teams, promoting the goods and services of athletes and teams through distribution of printed material, promotional contests and mail order services featuring promotional items, namely, t-shirts, sweatshirts, caps, key rings, cups, pens and pencils; billing services for athletes and teams enabling them to charge their fans for tickets, memberships and merchandise; ticket reseller services
Providing temporary use of non-downloadable computer application software for fans to keep track of their favorite athletes and teams; providing temporary use of non-downloadable software platform to assist athletes and teams in the marketing, promotion and product distribution of their achievements and events; hosting an online community website featuring shared communications between athletes and teams and potential consumers, distributors and fans; providing temporary use of non-downloadable software development tools and applications to assist athletes and teams in the promotion and advertising of their achievements and events and enable athletes and teams to produce, post, share, disseminate, sell and distribute sports related video and audio via a global computer network; hosting an online community website featuring shared communications between fans of athletes and teams that provides a ranking system for fans of athletes and teams and permits the exchange of information and opinions about athletes and teams; Providing on-line non-downloadable software for marketing services, namely, a marketing platform for brands, fans, athletes and teams to connect via electronic communities