SPARKMAKERS Trademark
Serial Number: 99693143
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Craig Fieschko DeWitt LLP
25 West Main Street
Suite 800
Madison, WI 53503
United States
Trademark Details
Filing Date
March 10, 2026
Registration Date
Not Registered
Goods & Services
Educational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Providing educational mentoring services and programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Providing educational mentoring services and programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, providing online instruction in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, providing online instruction in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Entertainment in the nature of competitions in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Arranging of contests featuring science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking challenges; Summer camps; Day camp services; Education services, namely, training educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, conducting classes, seminars, and workshops for educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for others in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education