SNATCH Trademark
Serial Number: 87113938 • Registration: 5151020
Trademark Classes
Owner Contact Info
Trademark Details
Filing Date
July 23, 2016
Registration Date
February 28, 2017
First Use Anywhere
February 16, 2016
First Use in Commerce
March 8, 2016
Published for Opposition
December 13, 2016
Cancellation Date
September 8, 2023
Goods & Services
(Based on Use in Commerce) Computer application software for mobile phones, namely, software for consumer participation in a location based reality treasure hunt game; Software for displaying advertising and marketing information; Software for enabling consumers to receive advertising, coupons, vouchers from brands; Software which enables users to interact with other users on the same platform to share offers, coupons and vouchers from brands; Software which provides advertising information via mobile devices based on location; Software for transmission and receipt of advertising and promotions to computers and mobile computer devices; Communication software for providing access to the Internet; Software which enables consumer participation in interactive coupon, voucher, loyalty and rewards programs on mobile devices; Software that uses Augmented Reality to enable the interaction of brands, coupons, vouchers and offers; Software that users real-life landmarks as features within a game platform; Computer game software for use on mobile and cellular phones(Based on 44(e)) Computer application software for mobile phones, namely, software for consumer participation in a location based reality treasure hunt game; Software for displaying advertising and marketing information; Software for enabling consumers to receive advertising, coupons, vouchers from brands; Software which enables users to interact with other users on the same platform to share offers, coupons and vouchers from brands; Software which provides advertising information via mobile devices based on location; Software for transmission and receipt of advertising and promotions to computers and mobile computer devices; Communication software for providing access to the Internet; Software which enables consumer participation in interactive coupon, voucher, loyalty and rewards programs on mobile devices; Software that uses Augmented Reality to enable the interaction of brands, coupons, vouchers and offers; Software that users real-life landmarks as features within a game platform; Computer game software for use on mobile and cellular phones