Serial Number
98100367
Owner
School of New Africa LtdAttorney
Lynn M. JordanFiling Date
Jul 25, 2023
SCHOOL OF NEW AFRICA Trademark
Serial Number: 98100367 • Registration: 8017231
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Lynn M. Jordan KELLY IP, LLP
1300 19th Street, NW, Suite 420
Washington, DC 20036
United States
Trademark Details
Filing Date
July 25, 2023
Registration Date
November 11, 2025
Published for Opposition
August 20, 2024
Goods & Services
Publishing of interactive computer and video game software; Entertainment services, namely, providing on-line game services in the nature of on-line multi-player video games; entertainment services, namely, providing online virtual environments in which users can interact for recreational, leisure or entertainment purposes; provision of information relating to electronic computer games provided via the internet; providing on-line, non-downloadable virtual goods, digital animated and non-animated designs and characters, avatars, digital overlays and skins for use online and in virtual environments, all of the aforementioned being created for entertainment purposes
Downloadable computer game software; recorded computer game software; downloadable computer game software via a global computer network and wireless devices; downloadable video game software; recorded video game software; downloadable digital media, namely, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs), all in the nature of downloadable image files in the field of history, all of the aforementioned being authenticated by non-fungible tokens (NFTs); downloadable virtual goods created with blockchain-based software technology and smart contracts in the nature of image files of cartoon work and digital characters, and downloadable video recording featuring animated digital characters, games, music, and cartoons; downloadable and recorded computer software for creating, managing, storing, accessing, sending, receiving, exchanging, trading, purchasing, processing, validating and selling digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs); downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments