Serial Number
98061385
Owner
StoryverseCo. Inc.Attorney
Phillip L. KimFirst Use Date
Apr 21, 2022
Filing Date
Jun 27, 2023
S Trademark
Serial Number: 98061385 • Registration: 7709675
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Owner Contact Info
Legal Representation
Correspondence Address
Phillip L. Kim IPLA, LLP
4445 EASTGATE MALL, SUITE 200
SAN DIEGO, CA 92121
United States
Trademark Details
Filing Date
June 27, 2023
Registration Date
March 4, 2025
First Use Anywhere
April 21, 2022
First Use in Commerce
April 21, 2022
Published for Opposition
June 25, 2024
Goods & Services
Entertainment services, namely online electronic games provided by means of the internet; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing online computer games; Entertainment services, namely, providing online interactive and multiplayer and single player games played via the internet or communication networks; Entertainment services, namely, providing online computer and electronic games in the nature of online non-downloadable videos in the nature of storytelling, interactive narrative games, and online electronic games; Providing online computer games; Providing online social games; Providing an internet website portal in the field of game
Downloadable computer software platforms to enable users to produce and share interactive games and related content across social media channels and other websites and software platforms; Downloadable software for social networking and for creating and interacting with online communities; Downloadable software for enabling transmission of images, audio, audio visual and video content and data; Downloadable computer software platforms for application development, web hosting, and database management; Downloadable game software; Downloadable mobile software applications for games; Downloadable video and text chat software; Downloadable augmented reality and virtual reality software for games; Downloadable computer software for computer system and software development, deployment, and management; Downloadable software for creating, managing, and accessing groups within virtual communities
Online social networking services; Online social networking services provided through an online virtual environment
Providing temporary use of online non-downloadable software to enable users to produce and share interactive games and related content across social media channels and other websites and social media platforms; Providing a website featuring technology enabling users to produce and share interactive games and related content across social media channels and other websites and social media platforms; Providing temporary use of online non-downloadable game software; Platform as a service (PAAS), featuring computer software platforms for hosting transferable and scarce digital assets in the form of non-fungible token assets, online games, and fictional and non-fictional narratives; Providing temporary use of online non-downloadable computer software platforms for blockchain-based platforms, namely, software to enable users to interact with the blockchain for the purposes of producing and sharing games and related content; Providing temporary use of online non-downloadable computer software platforms featuring software for blockchain validation and processing; Computer services, namely, creating an on-line virtual environment for entertainment purposes; Computer services, namely, providing temporary use of online non-downloadable software for producing and sharing interactive games and related content, incorporating cryptographic protocols, for use by members of an online community via a global computer network to operate and build applications and blockchains on a decentralized computer platform; Hosting software platforms for virtual reality-based virtual worlds