Serial Number
85908385
Owner
Vision Education & Media, LLCAttorney
Matthew WaltersFirst Use Date
Mar 31, 2005
Filing Date
Apr 18, 2013
ROBOFUN Trademark
Serial Number: 85908385 • Registration: 4685340
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Matthew Walters Walters & Walters
20 Vesey Street, Suite 700
New York, NY 10007
United States
Trademark Details
Filing Date
April 18, 2013
Registration Date
February 10, 2015
First Use Anywhere
March 31, 2005
First Use in Commerce
March 31, 2005
Published for Opposition
March 25, 2014
Goods & Services
Education services in the nature of private lessons, birthday parties, workshops, classes and afterschool clubs providing learning opportunities to youth in the fields of computer programming, engineering, electronic music, robotics and web design through the use of digital technologies; providing training to children in technology and multimedia through the use of leading edge technologies and the use of raw data, primary sources, manipulatives, and interactive materials; instruction in the field of designing and building gears, cams and cranks and other non-motorized simple machines through the construction of non-motorized robots; operating instructional classes, birthday parties, clubs, camps and private lessons for building robotic or screen based games, toys, and objects; providing hands-on opportunities for children to develop math, science and literacy skills through the design, construction and programming of robotics systems, incorporating some or all of the following materials: batteries, motors, wires, circuit boards and breadboards; providing hands-on opportunities for children to develop math and literacy skills through the authoring, designing, and use of visual programming languages and digital movie making applications to create interactive animations, video games and stop motion animation movies; providing educational services in the nature of private lessons, birthday parties, workshops, classes and afterschool clubs that combine technology, science and artistic expression to engage children in making functional devices that result in meaningful learning experiences
Printed educational materials in the fields of computer programming, engineering, electronic music, robotics and web design